describe the most fantastic input and output devices in the near future
in a high-tech world where change is rapid and constant, the computer keyboard has been the undisputed monarch of input devices from the very beginning.
Continuing innovations in areas like speech recognition and gesture control are merging with even newer technologies to open up possibilities.
Apple first used Force Touch technology on Macbooks and later on other product lines (iPhone6s called 3D Touch). based on the original X and Y axes, the operation on the Z axis has been added, trying to input diversification. At present, the product interface stays in two dimensions, so the feedback on the Z-axis operation does not conform to the actual physical world law (while the Swipe Drag Pinch is more natural in the two-dimensional interface, more in line with the physical laws of reality). This also causes 3D Touch features to be tasteless, high cost of understanding, and low usage. If you press hard, you can use the interactive effect of the interface Z-axis change (interaction interface formed by holographic projection in the sci-fi movie “Iron Man” to directly carry out spatial interaction. At present, holographic projection, virtual reality technology can not reach this level) It is also a good case for importing quasi-materialization.
The quasi-materialization of input is actually Direct Communication. The way the user operates the physical object in real life is directly mapped to the interactive use of the electronic product. When my parents didn’t learn computers, they didn’t understand that “I have to look at the display on the other side of the screen when I'm operating the mouse.” You should press the tack on the screen to nail the note to the board. The act of making a ball of paper and throwing it away means that the file has become junk. We have completed the transition from command line to multi-touch and even voice input (command line, mouse, touch, multi-touch, other input forms). The future is more likely to be a physical movement, an expression of input.
The flattening of the output saves the user from unnecessary thinking and judgment, and the gains are what they want. The input quasi-materialization makes input methods more and more foolish, greatly reducing the cost of learning and use, and getting started.