ALL > Computer and Education > courses > university courses > undergraduate courses > An Overview of Computer Science > zstu-(2019-2020-1) class >
2019529628045 KORBOI WEEFAR HOMEWORK 6_1 Version 0
👤 Author: by weefark105gmailcom 2019-11-08 15:04:52
Computer graphics   is the discipline of generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as CGI.

Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surface visualization, image processing, computational photography, scientific visualization, computational geometry and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, physics, and perception.

 

Applications

Computer graphics may be used in the following areas:
• Computational biology
• Computational photography
• Computational physics
• Computer-aided design
• Computer simulation
• Design
• Digital art
• Education
• Graphic design
• Infographics
• Information visualization
• Rational drug design
• Scientific visualization
• Special Effects for cinema
• Video Games
• Virtual reality
• Web design

Image types:
Two-dimensional
(2D). Main article: 2D computer graphics

Three-dimensional
(3D). Main article: 3D computer graphics

 

Please login to reply. Login

Reversion History

Loading...
No reversions found.